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Super6s

SUPER 6s (U8 & U9) 

  • Currently Ferny players that register for the Friday night Super 6s are allocated into 6-8 member teams and play each week of the season at HOME at Tramway St
  • Playing times are approximately 6:30 to 8pm.
  • Each team generally holds a 1 hour training session at the Ferny playing fields during the week after school.

See the Super6s format summary sheet

The following sections provide detailed information including the rules for the Super 6s format. 


Super Sixes is designed to introduce children to the game of cricket. It's all about the players enjoying themselves and having fun. The rules are to create activity and stop boredom. Children prefer to play the real game and look like a cricketer by wearing the club clothing or whites. (All players shirts to be tucked in during the match). Batters are to use protective pads and gloves, including the wicket keeper. Helmets are also recommended. This allows children to become used to playing in the correct equipment and to experience how a real game of cricket is played. Brisbane North use junior 100gram foam centre plastic moulded balls which are available in various colours for night matches. Stitch seam balls are not recommended for this age group due to the high seam which creates variable bounce.


COACHING


All team coaching and training to be held on the club oval. Club practice nets are not required. Bowling is the most important part of the coaching program for these age groups. Spend 10 minutes with players bowling to each other in pairs at the start of each training session, to improve their accuracy. Each child should also be encouraged to have their own ball for home practice. Always finish training with a short match to teach the team how to play the game.



UMPIRES TO HAVE THE FOLLOWING INPUT INTO MATCHES 


Technical training to be taught on team training days, it is not encouraged on match day as it slows down the game and becomes boring for the other players. Use commonsense for any unusual situation in the best interest of both teams. Always have a positive approach and encourage players from both sides at every opportunity. Competition matches should finish within 1hr and 30mins. 

Batting umpire is to call all runs where possible. Concentrate on how many runs the batters make. Do not be concerned about the team score.(see 10G)

Fielding umpire is to check all fielders are behind their position markers before the ball is delivered. (see 10C)


SPORTSMANSHIP

Fielding team to clap the outgoing batters. Organise three cheers for the opposing team at the end of the game.


SCORING

KD under 8 & 9 Super Sixes scorebook is recommended.


RULES

1. TEAM SIZE

A. 6 players per team.

B. Players are to rotate after each over as indicated on the field diagram.

C. if there is an extra player, the bowler will come off the field and this fielder (no. 0) will move to the number 1 position on the field. (see 2F)

D. if one team has 7 players and the other team has 5 players, even out the teams (by swapping a player) to make two sides of six (6). Every effort should be made to have extra players make up the numbers in the opposing team if they do not have a complete number of players.

E. winning and losing is not important in super sixes so it does not matter if a child plays for an opposing team as long as they are playing cricket.

2. FIELD SET UP (SEE FIELD DIAGRAM)

A. Use a line cord from the centre of the wicket to mark the 15 meter inner circle and the boundary (see field diagram).

B. Pitch 14 meters for under 8's

C. Pitch 16 meters for under 9's

D. Boundary 20 meters for under 8's

E. Boundary 25 meters for under 9's

F. Field should be marked correctly before start of play as per field diagram attached.

G. Field markers to remain in the same position for the entire game. These safe rubber markers indicate field positions for left and rht handed batters.

H. 2 batting tees with balls to be placed on each side of the wicket at the batting end (see 11 E, F & G and field diagram).

3. BALL - Moulded seam 100gram junior size plastic ball.

4. WICKET KEEPER

A. Position is on the inner circle for safety. This position also allows batters to score byes which increases activity.

B. Wicket keeper cannot move forward until the ball is hit or passes the batter unless it is a dead ball.

5. NO BALLS-  Above waist high are replayed by a tee shot after each no ball is bowled. One run is credited to the batter if the tee shot is not scored from (see 11E, F & G).

6. DEAD BALLS - Which do not pass the batter or bounce more than twice Are replaced by a tee shot after each dead ball is bowled. (see 11E, F & G). A delivery that hits the batting tee is replaced with a tee shot.

7. WIDE BALLS NOT SCORED FROM  Are replayed by using the batting tee. (See 11E, 11F & 11G). Umpire to call T shot after each wide ball is bowled. Batter has one hit off either batting tee after each wide is bowled. (This will also help the scorers ). If the T shot is not scored from one run will be credited to the batter in place of the original wide. Batters are encouraged to chase wides and hit them where possible.

8. LBW Does not apply. 

9. BYES - Are credited to the batter on strike 

10. FIELDING

A. Two fielders on each side of the wicket. See the diagram for instructions.

B. lnner circle field position and backup markers to remain in place for the entire game.

C. Fielding coach to ensure fielders are moving up to their position marker (not in front) before the ball is bowled.

D. Run outs - Fielders and bowlers must release the ball immediately at the stumps or to a fielder or wicket keeper attending the stumps as soon as it is fielded. This rule is to develop their fielding skills to affect a run out. (see 14C)

11. BATTING

A. Batters to receive 12 balls each. Reduce to 10 balls 2x5 ball overs if games are constantly running over time. (10 balls is recommended at least in the early part of theseason)

B. Batters swap ends after each over

C. No personal penalty for being out

D. Team penalty of 3 runs for each dismissal. See KD under 8 & 9 Super Sixes Scorebook.

E. Wides, dead balls and no balls are included in the number of deliveries and these extras are added to the batters score if the replacement tee shot is not scored from.

F. Use a batting tee shot after each wide is bowled to replace wides, no balls and dead balls.(see field diagram & rule)

G. Batting umpire to call all runs where possible .(see COACHING section above)

H. Batter only has one strike at each extra ball. Contact will be more consistent if the batter does not swing at the ball too hard. I. A batter cannot be dismissed off a 'free hit' tee shot. For example, if they are caught by a fielder after hitting the ball off the tee.

12. BOWLING A bowler can deliver the ball in front of the popping crease. Apply this rule if the ball bounces more than twice on a constant basis.

13. RUNNNG BETWEEN WICKETS 

A. THE MOST IMPORTANT PLAYER ON THE FIELD IS THE BATTER AT THE NON STRIKERS END. As soon as the bowler's front foot has landed on the ground in his delivery stride, the non striker must move quickly up to the back up marker position (every ball).

B. Batting coach to call. (see 14 A&B)

C. Constant running between wickets will encourage fielders to stay active which stops boredom and develops their fielding skills. Don't let the game stop more running, more activity, more fun.

14. UMPIRES 

A. Batting umpire must be at the bowling end beside the non striker to ensure the batters move to the back up marker as soon as the bowlers front foot lands in the delivery stride.

B. Encourage the batters to run every ball if possible, especially byes to the wicket keeper. Do not be concerned with run outs, it is all about the batters scoring more runs at this age and enjoying the game.

C. Fielding umpire must be at point (about 6 to 8 meters from the batter) so there is quick access to place the ball for the batting tee shots). Encourage the fielders to move in front of their marker once the ball is delivered and then attack the ball. Make sure the fielders and wicket keeper move up to the stumps for returned outfield throws. (see 10 C&D)

15. RESULTS 

Match scores phoned in to the Sunday mail on the Saturday between 12pm & 6pm (ph 36667766) Mention the following to the operator: Zone Brisbane North. Age Super Sixes. Team with the most runs to organise the results for the newspaper, the paper will only print scores of 10 or more runs and at least one wicket. eg: Wombats 60 runs (J. Brow 10, S. Smith 11,J.Peters 1 3, K.Scott 2 4) V Koalas 56 runs ( M. North 14, T. East 15, P. Wise 3 6, L. Mann 2 17). The paper results inspire the players to improve their game. Make sure that all players have their name in the paper during the season. Coaches are encouraged to place four names in the paper where possible, even when a player has excelled at batting and bowling.